RPG Maker Let's Play - Amnerons Legacy - Game Critique

RPG Maker Let's Play - Amnerons Legacy - Game Critique

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Published on ● Video Link: https://www.youtube.com/watch?v=zbN7fhnSO0A



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RPG Maker (1997)
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Let's Play
Duration: 1:58:38
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Hello and Happy Holidays everyone! In this RPG Maker Let's Play, we look at Amneron's Legacy The Guardians by Rythane.

This game hits us hard from the moment we started a new game with one of the best opening sequences we've seen in a long time. The stage is set for an epic fight of light versus darkness, and we enter the main story with high hopes and expectations.

The music is wonderfully atmospheric, a haunting series of melodies that depart from the usual RPG Maker audio. We loved the use of particles to add to the aesthetics. The presentation of the characters and the various cutscenes are very well done. The battle system is fine with minimal complaints. And finally, the level design is (for the most part) solid, with only a few instances of buildings being one shape in on the outside and another on the inside. The tower dungeon is, for all our other issues, pretty damn impressive.

We accidentally unequipped the main character's weapon, so watch as we bumble our way through half the LP. XD

There are myriad of instances where an action is dictated in dialogue via asterisks (such as *nods* and *giggles*) which is unfortunately not good writing. We recommend taking the time to customize the sprites to do those actions. Otherwise, immersion is broken.

Unfortunately, this game commits some pretty serious cardinal sins that sent our experience into a death spiral from which it never recovered. We'll quickly summarize them here, since the video is almost two hours long:

1. Writer Convenience is literally everywhere once you embark on the main quest. Everything that happens does so against the reigns of common sense to move the story along.

2. There is no way a crown prince would ever be allowed to travel across the continent alone. Full Steel rant included in the video.

3. The destruction of Princess Jasmine's home is handled poorly from start to finish, and comes across as lazy writing.

4. The idea that the guards of a castle would stop the crown prince from visiting his father during a time of crisis is laughable.

5. Making the player backtrack through a dungeon after clearing it is no good.

6. The empty space on that world map...

We're hard on this game because it starts off so strongly, and we really want to see the same energy experienced at the beginning of the game to continue throughout the whole thing. If you have advice for the developer on how to make this the best game it can be, please give it in the comments below.

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