
Game Maker Let's Play - Kiara (IGMC Demo) - Game Critique
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NOTE: We made a mistake! This game was made in Game Maker Studio, not RPG Maker. Our apologies!
Hello and Happy New Year everyone! In this RPG Maker Let's Play, we explore the mysterious world of Kiara, a game by Ruskatuli (the developers of Traum).
This is an amazing adventure that shows the power of a team working outside of the box. This game stretches RPG Maker to its limits and, from the very beginning, sets an atmosphere of friendship, betrayal, and redemption that we have rarely seen in an indie game. With the possibility to hit the level of emotion of games like Child of Light, we could find very little to be critical of this game.
Some minor nitpicks are the audio levels and the puzzles. The audio is amazing but dipped and ebbed a bit too much during our playthrough. It seemed unusual to have the opening cinematic be an FMV when it could easily have been moving pictures. The puzzles are either too hard or too easy, so we highly suggest a heavy degree of testing outside the immediate developer circle when the game is in Beta to maintain a steady degree of challenge.
Our biggest issue with this game so far is the writing, specifically the presentation of the storyline at the very beginning. Kiara is way too obvious as a betrayer character, so unless that's the ultimate red herring, it will need to be redone. The initial conversation as a whole, from Kiara's meandering explanation of the world to Mina's unrealistic acceptance, detracts from the experience. A strong level of content editing is needed to make this the story it needs to be.
Otherwise, though, we have very little critical comments to make. The graphics are breathtaking (whoever made the decision for the game to be black and white deserves a medal), the critical path is impeccable, and the boss fight is intuitive yet challenging. The voice acting was top-notch and needs to be for every line of outwardly spoken dialogue (cutscenes and battles). We can't say enough good things about this demo!
One of the biggest things we would love to see, and feel that the game would benefit greatly from it, is if the protagonist Mina was a Therapist or Psychologist. The game lends itself to that so much it seems like a perfect fit... plus that isn't a common archetype for the main character. We urge the developers to consider it and offer even more insight and possibilities at the end of the LP video.
No matter what, however, we want to both test this game when it's in Beta and live stream it to completion when it goes Gold (much like we did for Traum).
What do you think? Let us know in the comments below.
HAPPY NEW YEAR EVERYONE!!
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