RPG Maker Let's Play - For The Treasure - Game Critique
Hello everyone! In this RPG Maker Let's Play, we sway into the world of "For The Treasure", a great demo of what is shaping up to be a great game.
This game has an "it" factor about it, a cohesive convalescence of categorical components that coalesce comprehensively into a complete creation. It's not a tangible thing, but when a game has "it", you know. And like several of the previous games we've critiqued, this one has that special something.
The characters are enjoyable, the story is absorbing and easy to get into, the writing is solid (you can tell this is written by a comic writer), the sound and graphics are good, the voice acting is good, the world is immersive, and the game is (for the most part) balanced.
There are a few things that need to be fixed, however. First is the critical path in the first dungeon, the bush that Auggie burns. There needs to be a clue, like a sparkle or something, that shows the player that the bush can be interacted with (making it RTP does not work). The Cloverbite enemies being able to critical is too much for a first dungeon. Lastly, the first boss's initial attack score needs to be about 25% to 30% less given how much he charges.
But that's the most we could find. When a game pulls you into where you have to look for things to critique, that's a good thing. And overall, this game is something we want to play to completion!
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