
RPG Maker Let's Play - Light in the Dark - Game Critique
(Quick Note: Our original LP video glitched, so we re-recorded it. Any hurriedness is due to it being a second playthrough.)
Hello eveyone! In this RPG Maker Let's Play, we immerse ourselves into the short and sweet world of "Light in the Dark" by Skyforger, one of the creators of Traum. This 30 to 60 minute escape room game pits the hapless Perdita against the abusive "Mother" and chronicles her attempts to get out before something terrible happens.
We had a hard time critiquing this game--we enjoyed it a lot and really appreciate the sincere effort the developer put into it. The story is heart-wrenching, the protagonist is sympathetic, the lighting is immersive, and the critical path is well-defined. The inventory system is sleek, and there are small animations and extras that just bring so much life to the experience. We'd expect nothing less of the developer given what he's done in the past.
Teal caught why the developer used the name "Perdita". Very clever!
There are a few things that need to be tightened up, however. The bookcase needs to properly activate regardless of what side you click on, left or right. There needs to be flavor text on every object in the world, to further give us insight into Perdita's perception of the world. The colorization at the end happens at the wrong time for maximum effect. The chase at the end, while tense, is too different from the rest of the game's gameplay, so it really doesn't belong.
Lastly, this game desperately needs an alternate, darker, ending. We go into detail about that during the closing credits.
Despite the critical points, this is a very well-rounded game that further showcases the developer's passion and talent for game design. We can't wait to see what else he comes up with.
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