
RPG Maker Let's Play - Final World Fury Open World - Game Critique
Hey everyone! In this RPG Maker Let's Play, we venture into the open world of Final World Fury Open World, one of the first (if not the first) open world RPG Maker games we've ever critiqued.
It doesn't go as well as we'd have liked...
The opening part of the game, the hook that is supposed to draw you into the open world storyline, is too generic and jarring to really work. We're thrown into a scenario that is barely (and poorly) explained, and needs more meat and streamlining to really bring us into the plot and ready to explore the world before us.
The demo recognizes that there are language and grammatical issues, but there are so many that heavily detracts from the game.
The battles take too long, with the balancing badly skewed on the enemy's side. There is one goblin in the second dungeon we explore, a dual-wielder, who does 123 damage to all targets as its regular attack. We have about 500 to 600 HP total. For a dungeon that was set to one level below the party, this was way too difficult.
Lastly, the game doesn't feel like an open world game. We went on a side quest specifically to do something outside the main quest, and were immediately pulled back into the main quest. There aren't enough locations to explore and things to do, even in a demo, to call this an open world game.
On the positive side, the action sequences and graphics are top-rate. The idea of video tutorials is amazingly well executed. We love the summon monster Oceanus.
Overall, this game is going to need a lot of work, but can be something special if enough effort is put into it.
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