RPG Maker MZ Tutorial: Disarm Trap Jumbled Hint - Part 2
SUGGEST WATCHING PART 1 FIRST:
Part 2 of a tutorial showing a small update of what the player sees in the game for a mechanic of disarming a trap using a jumbled hint. I walk through the entire Event and try to explain everything that is happening. This includes inspecting the trap, casting a spell, a restriction on multiple spell casting, the ability to leave and come back but the Event remembers both the trap and hint, the choice of reinspecting with a penalty, and the lack of penalty for reinspecting if you have gained a level. Plus more! This relies heavily on the use or Arrays. If you have any questions or need help, just leave a comment.
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