RPG Maker MZ Tutorial: Random Determination of Data for Chests Explained

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Published on ● Video Link: https://www.youtube.com/watch?v=YeyRmZyhJGc



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Here is the detailed explanation for now to randomly determine a bunch of information about a chest to use during a system for lockpicking, trap disarming, and otherwise interacting with and opening chests. This can also be incorporated for doors. The types of data that are being determined is size, quality, material, description, whether it is trapped with mechanical, magic, or both types of traps, whether it is locked with mechanical, magic, or both types of locks, the strength of any lock (for trying to pry open), the level of traps, HP of the chest (for trying to break it), etc. Once the data is determined, the chest remembers it so you can leave and come back and the data won't change. This uses a Common Event, Arrays, and Reusable Variables. I had to remake this video because I caught a mistake when watching the first recording. I had forgotten a Variable in one spot. If you have any questions, please leave a comment and I will try to help.

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