RTX4090 / Once Human / CBT2 gameplay loop & remarks
After getting the "main quest line" completed you will have to:
- compete for "stardust" - essential for crafting higher tier in GvG [PvP] areas
- grind "energy link" - in-game currency for using teleports and crafting
- grind for resources
- rerun locations, events and silos
Does not seem like there is a clear idea for endgame at the moment.
+ overall aesthetics
+ working/scalable backbone infrastructure
+ overall building, crafting, resource management
+ overall assets gfx quality
+ gunplay
+ progress
- terrible NPC's AI
- very repetitive POI's [reused assets, loot and enemy locations]
- due to above running locations [including silos] to gather resources VERY repetitive
- unexplained mechanics, issues with quests
- melee combat
- terrible voiceovers, terrible dialogues
- massive issues with quality of drawing in the distance [very low poly in not so far distance, disappearing assets]
- player buildings draws @ ~200 in-game units
- player's & npc's are drawed @ ~300 in-game units
- vertical slice of still unbalanced weapon, gear & items
- small map, featured in CBT2 what seems like it's ~1/2 to explore
- loading between PvP and PvE sections very intrusive [location rollback]