Running Monstrum 2 (Old Closed Alpha) inside Unity [Assetripper] [Test]
Everything could be so easy, if i just could understand all that photon stuff, remove it somehow and make a function that fakes a server so i can finally see how the game looked ingame before all the changes were made.
And all that completely offline.
(I would never ever try to make this thing here work online because first it would not be allowed and second it would take a lot of time)
This here was mostly just a test if this was possible at all + maybe it finally helps me understand how that server thing works.
The game runs (actually a huge surprise) because if we look on how complex the game's scripts are and all the plugins and stuff they used for that game.
It took not even a huge amount of time really to make it work.
Only stuff from the "plugins" folder made the editor crash so i had to copy only the important stuff to make it work somehow at least.
Importing the entire thing alone took some hours...
This version has much unused, beta and planned stuff what is sure interesting (also Monstrum 1 stuff).
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