Running Monstrum inside Unity [Assetripper]
I recently saw people tried to do the same but failed.
Why?
Golden rule #1:
If you are going to rip games using the old Unity 3-5 NEVER "EVER" try to open the exported files with a newer version of Unity.
This way you will break the scripts 100x more because they do no longer work in such high version and need to be rewritten. (What is a huge waste of time fixing all of them)
I here used the last 5.x version.
Or better said the 5.6.7f1 version.
(Not sure how high the project can be upgraded since it may break scripts)
Rule #2
Another thing to try is to first make a clean project with Unity first and after closing Unity you copy/paste the exported project files over and re-open it again.
It can reduce errors for some reason.
Rule #3
If a script makes an error, you can also use programs like dnSpy and look inside the game's actual scripts and compare/copy wrong script lines from the game to the exported script.
It will sure help fixing some other games also.
Rule #4
Unity does a crash on project load?
Try to move out the "Plugins" folder of your project and see how it works and try to move back in more and more files from that folder.
(This folder is the main reason you might get a crash)
That could also happen to the scripts folder but it did not so far for me.
Rule #5
And if ALL your Unity window(s) turn completely black, try deleting some of the shaders (not needed for Monstrum so far).
I found that out by myself, so this is one more thing that can help.
I tried this here around a year ago but the level generation script was broken back in that time (yes, only one script broke but the most important one) and i only could move the character what was frozen in place...
If you think i had to fix a lot in this video here now... you are so wrong.
For me, only mostly just one script line was broken and the game now runs almost 1:1 MINUS the broken materials and bugs here and there.
Since shaders are broken and can not exported really, some things look weird.
I also had to add a few lines of script to disable all screen effects because with them, the game would only render black.
(No idea, maybe it's because of Unity 5 needing the Pro version to work)
This here probably is very interesting for the Monstrum modding community since this might change a LOT on what this will make possible.
(I did help with some smaller stuff some ages ago like unlimited pitrap damage, more items and a lot smaller stuff)
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