S T A L K E R: Call of Pripyat - ( 2022 ) Video #124: Bandits attack Monolith ( Redo )
First gunfight 3 Bandits attack the Monolith with no Monolith losses, but I neglected to check to see if any Monolith were wounded. This time there are 2 Loners with the 1 Dutyer over at the train tunnel. Second gunfight 3 Bandits are defeated but I find Strider is wounded. It is unknown if he was wounded in the first action ( most likely ) but that is not good either way. Third gunfight is only 2 Bandits attacking and both are killed with Foma wounded. Fourth is again 2 Bandits killed with no change to the Monolith. The fifth attack is back to 3 Bandits with no change to the 4 active Monolith and two wounded Monolith.
By this time, I have perfected how to set this up. It helps to leave a lot of weapons on the ground among the dead Bandits. New Bandits detect the weapons as available loot and are focused on that when they approach the Monolith and are taken by surprise from their attack. This has increased the odds of success, but it is not possible to do this in the first attack since there are no weapons to use as bait. I'm also disappointed because in the past, this was enough Bandit attacks to make the Monolith turn friendly "green" and therefore available to recruit. Something is not right.
The sixth attack by 3 Bandits is a disaster. Walrus and Meeker are killed while another Monolith is wounded. Armor has a tough time killing the last Bandit by pistol. I leave the area and go over to the train tunnel. I only find the Dutyer there. I use fast travel back to Yanov Station and go see Loki just to make sure I am not doing something wrong. Why is this not working as it did before?
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