Samurai Warriors 2: Xtreme Legends - Tadakatsu's Fourth Weapon

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Here is a guide to obtaining the weapon Tombo-Giri. This weapon has been hailed to be one of the hardest to get because you have to stop officers on 3 different fronts. It's not about how strong you are, but rather how tactful you handle the situation in this case.

Requirement: You need to play on at least the Hard difficulty. Complete all missions. Stop Keiji, Hanzo, Kotaro, Nene, Musashi, Kojiro, Hideoyoshi, Masamune and Ieyasu from entering any garrison. This mission has to appear, and you must be the one that defeats each officer.

What you can do: Equip the Special Skill Balance to replace Honda's self-skill (as you probably won't be blocking that much anyway). This will put an end to staggering if you keep your Musou charged by at least one section. He has a special move that will do just that.

Max out your Musuou stat to gain the Level 3 effects: Light Pillars. In Xtreme Legends, these pillars will juggle the hell out of your enemy officers. It also causes them to jump charge right back into it, causing even more juggle damage than ever. You can tear off a lot more life than Awakening 3 with 70 hits will.

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To get this weapon, you need to prevent all the playable Officers from entering any garrison. The game has 4 different waves of enemy officers attacking your garrisons. You want to prioritize the targets before dealing with all the Generics. The area you start this stage in is the area you should attack first, because it actually has the weakest line of troops defending the garrison. Clear out the area of any lingering troops because they can hack down a number of your own troops before they go down.

You want to have troops at all garrisons so that the enemy is occupied, preventing them from running straight inside. So speed is going to be the next key to obtaining this weapon. A fast horse is basically required.

Since the game randomly picks which set of enemy officers and which garrisons they will attack, you will have to adapt to each situation. I highly recommend the use of Interm Saves (especially when you wipe out a wave) so that you can get a headstart on your next try if you screw up.

This took a number of tries until I figured out why the weapon doesn't spawn. If you KO the enemy officer before the mission pops-up, it won't count, and therefore, forfeits your chance at the weapon. So you have to wait until they are either finished talking or the message buffer clears up to see the mission, then go for the KO. Check the map often and even check the History to see if you have a "Mission Cleared" for each officer you defeated.







Tags:
Samurai
Warriors
2:
Xtreme
Legends
Tadakatsu
Honda
Fourth
4th
Weapon
Tombo-Giri



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