Scope Check #6: Pooling our Resources

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Published on ● Video Link: https://www.youtube.com/watch?v=eTUdkhuoJ2w



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Watch Episode 5 here: https://www.youtube.com/watch?v=hfscMl5XGX0

This week the crew is going to lock down their object pooling to make sure their attacks are ready to be used by the player. While doing this they'll integrate the attack functionality, reload functionality and move towards a minimum viable product.

00:05:00 Scope Check
00:12:44 Hero Concept Art
00:19:15 Spawning multiple enemies
00:36:00 Solving the input system
00:53:00 Creating our object pools
01:16:00 Hook up the systems
01:55:00 Assigning the homework







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine