Scoreboard Cycle Build Guide - Display your stats on screen!
Today Nuke and I showcase his version of the ever so infamous Minerva Scoreboard Cycle. This has gone through many modifications, but we recently ditched my classic redstone and went for a command block only design. Any further questions? Feel free to ask!
Here is the download for the complete .txt document, it includes extra information on the command blocks in the background. They are explained in the Command Block Room Update Trilogy (Part 1 linked below)
.txt doc:
http://www.mediafire.com/file/tsjlrbwqrc6qp67/commands.txt
Part 1 - https://youtu.be/CgZmxa0TbJg
Xisumavoid Scoreboard video - https://www.youtube.com/watch?v=Vq5UPXhIypQ
Scoreboard Cycle Commands:
Commands marked with * have coordinates that may vary
*Command to summon the armor stand - /summon armor_stand 192 1 290 {CustomName:indexer,CustomNameVisible:1,Invisible:1,NoGravity:1}
(White)Command Block 1 (Repeat, Unconditional, Needs Redstone) - "/scoreboard players add @e[type=armor_stand,name=indexer] Counter 1"
(White)Command Block 2 (Chain, Unconditional, Always Active) - "/testfor @e[type=armor_stand,name=indexer,score_Counter_min=THIS NUMBER DIVIDED BY 20 IS HOW MANY SECONDS BETWEEN EACH SCORE]"
(White)Command Block 3 (Chain, Conditional, Always Active) - "/scoreboard players set @e[type=armor_stand,name=indexer] Counter 0"
(Black)Command Block 4 (Chain, Conditional, Always Active) - "/execute @e[name=indexer,type=armor_stand] ~ ~ ~ teleport @e[name=indexer,type=armor_stand] ~ ~ ~-1"
(Pink)Command Block 5 (Chain, Conditional, Always Active) - "/execute @e[name=indexer,type=armor_stand] ~ ~ ~ testforblock ~ ~2 ~ stained_glass"
(Red)Command Block 6 (Chain, Conditional, Always Active) - "/execute @e[name=indexer,type=armor_stand] ~ ~ ~ setblock ~1 ~ ~ redstone_block"
(Red)Command Block 7 (Chain, Conditional, Always Active) - "/execute @e[name=indexer,type=armor_stand] ~ ~ ~ setblock ~1 ~ ~ air"
(Pink)Command Block 8 (Chain, Unconditional, Always Active) - "/execute @e[name=indexer,type=armor_stand] ~ ~ ~ testforblock ~ ~2 ~ air"
(Pink)Command Block 9 (Chain, Conditional, Always Active) - "/scoreboard players set @e[name=indexer,type=armor_stand] Counter 1000000"
*(Green)Command Block 10 (Chain, Unconditional, Always Active) - "/testfor @e[type=armor_stand,name=indexer,x=192,y=1,z=270,r=0]"
*(Green)Command Block 11 (Chain, Conditional, Always Active) - "/teleport @e[name=indexer] 192 1 291"
Condensed version is the same without (Pink) command blocks
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Application to Minerva SMP: http://goo.gl/forms/hmn9IzKm8rNbeEeJ2
Patreon Page: https://www.patreon.com/xMistaBeastx
Join our Discord server and chat with us! https://discord.gg/0vUBCWBs6XmxWpR4
My links:
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The resource packs I use are Faithful 32x32 for 1.11.2, Dark Handles by ZedFalcon, Optifine and a modified form of the Rectic Pack (the skies need Optifine and a render distance of 8+).
Download for Rectic: http://www.mediafire.com/download/mvel3zmczmrbjrr/Rectic_Pack_-_Copy.zip
Download for Dark Handles: http://www.mediafire.com/file/3r1s3ru1ufhi8jh/Dark_Handles_Extension.zip
Download for Dark Handles 3D (beta): https://www.mediafire.com/?mlmqdsub3c7x1uj
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