Scorpion - 1 bar Touch of Death combo, Hall of Justice (Plaza)

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Published on ● Video Link: https://www.youtube.com/watch?v=xWioUGJuH0o



Mortal Kombat 9
Game:
Duration: 0:47
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I am hecka proud of this combo.

It needs only about a half bar to initiate, and has almost no net cost due to how much it builds.

It's "online safe". In fact it's so easy that I recorded it on the second try immediately after discovering it.

It's not character specific. No stance-predicated Luthor-only stupidness.

It keeps the opponent on the same stage and in the same area, leading into a very scary and demoralized round 2.

It's Aquaman-proof after the 3rd hit, because for the entire rest of the combo they're either airborne or being launched by an unblockable.

It doesn't even use your character power, leaving you the option of starting with a B+1 into flames for verification purposes.

It starts from a plausible hit, is direction agnostic, and can be done anywhere on the stage, so long as:
- The fountain is behind you at the 2 points it's used
- The drone is mobile and overlapping the opponent at the point its button is pressed
- You don't accidentally cause a transition

If the drone's button is pressed while it is sufficiently overlapping the opponent and they are still staggering forward from the MB spear, then it will explode and cause a reset before they recover. This prevents needing to guardstun them with a normal, and gives you time to jump and land the air 3.

Choose your ender based on the positioning you want at the start of the next round, if there is one.

Recorded July 2014
Injustice Ultimate Edition
Steam
Hitbox controller
AI set to autoguard and roll
Reversal and wakeup attacks set to Cat Dash







Tags:
scorpion
combo
Injustice: Gods Among Us (Video Game)
steam
ultimate edition
Scorpion (Fictional Character)
tutorial
igau
100%
kill combo
hall of justice
plaza
midscreen
touch of death
meterless
ko



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