SCUD Race (Sega Super GT) - Super Beginner Course (Arcade)

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Published on ● Video Link: https://www.youtube.com/watch?v=7K09jLwsytM



Game:
Scud Race (1996)
Duration: 3:40
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Scud Race, known as Sega Super GT in North America, is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware.

Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever announced. A Dreamcast port was announced for the system's 1998 launch lineup and was shown as a tech-demo in the Dreamcast Presentation in 1998. However, the port was cancelled.

Scud Race came in either Twin or Deluxe cabinets, which can be linked together for up to eight players. The game was modelled after the BPR Global GT Series (now known as the GT World Challenge Europe Sprint Cup), featuring the cars of four prominent teams in the 1996 season. The game features four different courses of varying difficulty, though two are beginner level (daytime and nighttime). Just like Daytona USA, an arcade operator can put the game in Grand Prix or Endurance Mode for longer races. There has never been a console release, although there was a tech demo of this game for the Dreamcast in the late 1990s (which may have turned into the Sega GT series).

The four Scud Race tracks are presented as an unlockable bonus in the Xbox version of OutRun 2, rearranged as a whole OutRun route instead of separate tracks with a number of laps each to race.

The opponent cars, aside from the selectable cars at the main screen, are all Renault Alpine GTA/A610s.

After the success of Daytona USA, fans wanted a sequel. Director Toshihiro Nagoshi recounted, "The development team is the same, and so many believed that we would automatically be doing the sequel to Daytona. We wanted to change the team in order to ensure a different kind of game, but we never did. In the end, we need not have worried, because we've succeeded in producing something with a completely different look." Sega later had an arcade test game known as Supercar, but this evolved into Scud Race/Super GT. The most notable similarities include the HUD display with most features in the same positions on screen, and the handling style of the game. The main difference between gameplay is the addition of acceleration while drifting, which caused a radically different drifting strategy.

AM2 head Yu Suzuki, though not part of the Scud Race development team, gave advice on how to do the drift handling and the sound sampling. The cabinet design was by Sega AM4.

Scud Race was originally planned to be the first game to be released for the Model 3 arcade board, but marketing considerations led Sega to push it back to follow Virtua Fighter 3. During the test phase, key members of the development team raced the four cars depicted in the game in real life.

The game made its world debut on January 21, 1997 at the Amusement Trades Exhibition International show in London. Sega unveiled the official sequel to Daytona USA, Daytona USA 2, in 1998. Depending on what version of the game (Battle on The Edge or Power Edition) and cabinet the player is on (Single or 1-16), the three-four cars have different colors.

Scud Race had a location test in early 1997 at the Sega City arcade in Irvine, California, before being released throughout North America. The game was released as Super GT in North America because in the U.S. the word "scud" evoked memories of the Scud missiles used by Iraqi forces in the then-recent Gulf War.

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