Sega Saturn Programming] Seniriu - 013 - Separating Axis 3D (Part 1)
For the 13th stream, I decide that I need bounding boxes for reasonable computation time, then start setting the groundwork for 3D separating axis collision.
SEGA Saturn 25th Anniversary Game Competition → https://segaxtreme.net/threads/sega-saturn-25th-anniversary-game-competition.24462/#post-176551
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Github → https://github.com/EmeraldNova/Seniriu/commit/68d0bae99ecf63e7e8811d8d0eeaac9148a9c6fa
Game Engine (JO Engine) → http://jo-engine.org/
Sonic Z-Treme creator XL2 → https://www.youtube.com/user/xl2k2008
Channel Friend smokeydops/Ponut64 - https://www.youtube.com/user/smokeydops
Editor (Notepad++) → https://notepad-plus-plus.org/
Compiler (GCC) → https://www.gnu.org/software/gcc/
Emulator (Mednafen) → http://www.emulator-zone.com/doc.php/misc/mednafen.html
Sega Saturn Programming Resources → https://antime.kapsi.fi/sega/docs.html -- Watch live at https://www.twitch.tv/emeraldnovagames -- Watch live at https://www.twitch.tv/emeraldnovagames