Seijin Plays FFT - Geomancer SCC Part 2 : Shoulda Grinded JP For Pitfall

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Published on ● Video Link: https://www.youtube.com/watch?v=JiLhMtElWBs



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Let's Play
Duration: 12:32
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Welcome to part 2 of my Geomancer SCC. For more details, read the description in part 1. A recap on what an SCC is and the rules of the challenge can be found below the line.

This video covers Dorter Trade City. This is a rather difficult battle for first timers. Wizards do a lot of damage this early in the game, and new players are often ill equipped to easily dispatch said wizards. Geomancers don't have too much trouble, however.

I did not grind random battles, so my abilities were rather limited. I had one of my geomancers learn Gusty Wind to have a useful ability to use on the roof, but all my other geomancers were stuck on the ground.

The ground mostly consists of dirt panels (Pitfall is the required ability), and only Ramza had this ability. Why? I actually intended to have another of my girls learn Pitfall, but I derped and gave her Carve Model instead. I still could use Hell Ivy panels on the incoming knight and wizard, but could hardly make use of Hell Ivy otherwise. It nevertheless proved to be easy enough, so long as I don't let the wizard cast a spell on Ramza due to his high faith.

Difficulty : 4/10

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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi

What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... ah, whatever. There's been many names, but long story short, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.

Other rules for this challenge are the following :

-Special character (i.e. Orlandu) cannot be used, even if I were to just use them in the class for this challenge. Due to their higher-than-average stat growth, they'd have better stats than my generics. We wouldn't want that. :p

-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.

-Guests can be any class, as they're not gonna stick around too much and I can't just make them geomancers at will. I will try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.

-I'm allowed to recruit special characters, but I'm not allowed to use them. I'll be recruiting them to keep their equipment (and perhaps keep Mustadio around if I want to do the endgame quests), and then boot them out.

-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all.







Tags:
fft
final fantasy tactics
final fantasy
geomancer
scc
dorter
dorter trade city



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