Seijin Plays FFT - Geomancer SCC Part 32 : KFC
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
Also known as "Chocobo hell" if you get several red chocobos because their Choco Meteor skill WILL wreck you. :p
There are definitely challenge runs where this battle can be a major problem. Unlike normal human enemies in storyline battles, monsters level up with you... and their general stat growth is far better than humans'. So if you were to be level 99 on this battle, they'd do so much more damage (proportionally to your HP), this would be much tougher. Likewise, being at a lower level makes this far easier.
Geomancer is strong enough to handle these, but there's no doubt that some other classes, which may have needed more levelling to get past chapter 3, would be at a higher level here and struggle immensely. I am around level 30, which, for an SCC, is probably not very high, so I get off easy. ^_^
While I could have, I didn't reset until I got only easy enemies (5 yellow chocobos + 1 uribo being the best possible combination). Instead, I'm fighting three red chocobos here, and manage to get through.
See you in a harder challenge, Chocobo Hell.
On a sidenote, the uribo (pig) is clearly a joke monster... A joke monster in the whole game really. It has some of the lowest HP of any unit, has bad movement, its only attack skill is literally 0 vertical so ANY terrain elevation (even 0.5 height) prevents it from attacking you. Whatever it's doing on this map is beyond me, let alone in a story battle.
Difficulty : Varies greatly/10 (Definitely a 0.1/10 with 5 yellow chocobos and 1 uribo. :p)
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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