Seijin Plays FFT - Geomancer SCC Part 34 : Tanky Strats
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
In this fight, we get to cheese Balk a little bit. See, Balk is the biggest threat in this fight. He also happens to use an ice gun. Incidentally, the fact that geomancers can equip shields becomes a very valuable asset, as it prevents him from attacking us at all (since he would just heal my characters). This essentially makes Balk nigh-useless in this battle.
I also am equipped with Ice Brands, which are ice-elemental swords. Since I absorb ice, that means I can heal my own characters by attacking them with a physical attack. As a result, I deactivated the Counter Flood reaction ability, seeing as I would rather not get problematic status effects on my own characters, not to mention the damage.
This makes my team very tanky. Nearly invincible, even. The biggest threat is the enemy wizard, who occasionally may have lightning spells, so killing him as early as possible is important. The rest of the fight is really really simple. Just killing the enemies little by little, healing my characters with physical attacks.
One thing of note is that the shields can still block those attacks, so it's much preferable to attack whoever needs healed in the back, where the shield doesn't take effect. I obviously don't use mantles either so that I don't end up blocking my own attempts at healing, and having Bracers makes the fight go faster anyway, due to higher damage potential.
Needless to say, classes that cannot use Ice Shields have it a lot harder. If I am not mistaken, only geomancers, knights and archers can use this strategy to its fullest capability (including healing with ice attacks). In the case of archers, two or three characters in the front with Ice Shields and a crossbow, and the rest in the back with Ice Bows (two-handed, so no shields can be used).
On a sidenote, something confused me in this fight. Normally, Balk can still use skills that inflict Don't Act and Don't Move when he can't use his gun's regular attack. But he didn't use them here. I don't have immunity to those status effects (defense armlet, thief hat) in this setup. I don't know what happened that caused this... Am I missing something obvious?
Difficulty : 1.5/10 (with this strategy)
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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