Seijin Plays FFT - Geomancer SCC Part 36 : A Petrifying Experience
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
I really like this map. Very few battles in FFT have an objective other than "kill all enemies", "kill x" or "protect x". Was it the only one? I think so. I think that the game could have benefited from more victory conditions like this one.
Ramza must activate two switches by moving on the correct panels. Both switches are covered by knights who don't move (except under very specific conditions, such as if Ramza is alone, if they are incritical, or if they're knocked back). Only Ramza can activate the switches, and no enemy or ally much occupy the space in question. Since the knights don't move, they typically can't attack, but on rare occasions, I've seen those knights with Throw, Jump, Elemental...
An easy way to mess up on this map in a geomancer SCC is to petrify a knight with a Carve Model, because then you can't move them away from the switches, nor can you heal the status. The map doesn't end when killing all enemies, it only ends when interacting with both switches, so petrifying a knight = loss. It happened to me once in my first geomancer SCC many years prior to this one.
The real danger on this map is on the left side, with the two wizards. They have absurdly high faith. Killing them quickly is very important. Wearing white robes (to halve fire, ice and lightning damage) or aegis shields (50% magic evasion) also can help a lot. The rest is simple enough.
Enemy archers semi commonly will run in the deep water on the top part of the map. Silly AI. Well, that helps, though.
Difficulty : 4/10
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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