Seijin Plays FFT - Geomancer SCC Part 31 : Kill'em All!
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
The goal of this battle is to simply defeat Meliadoul. Geomancer isn't a bad class to do so, seeing as they have that 4 range, 100% hit rate (bypassing Meliadoul's high evasion) Elemental skill. She is pretty strong, but her allies start a bit too far away. This battle would be so much more difficult if she started and/or stayed in the back.
This battle is definitely easy for geomancers, but it's important to be wary that with Meliadoul's powerful skills and other fairly high damage from other units on the map, it's possible for a character to die pretty early, making it a race against the clock. The geomancers' range and 100% hit rate is a huge asset.
I HAD this battle won, but I decided to mess around a bit longer than I needed to. :p
Now knight, on the other hand... I shudder to think of trying this battle in a knight SCC due to lack of range and their evasion being useless against Meliadoul and the summoners, not to mention the poor movement!
Difficulty : 2/10
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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