![[SFM TUTORIAL] Learning Animation in Source Filmmaker Part 4 - Body Mechanics and Timing](/images/yt/5t/sfm-tutorial-learning-animation-in-source-filmmaker-part-zd0vw.jpg)
[SFM TUTORIAL] Learning Animation in Source Filmmaker Part 4 - Body Mechanics and Timing
Hi! Here is part 2 of Advanced Movement, focusing on breaking movements down into sections, body mechanics and how the human body reacts to and uses forces put upon it, anticipation, action, reaction, recovery, as well as holds, arcs, timing and the rhythm of animation, and using timing to maximize your animation’s exaggeration and appeal.
This tutorial is made for people who have just opened Source Filmmaker, have watched the Valve Tutorials for Source Filmmaker and want to learn how to animate - and what to think about when animating (and have watched the previous tutorials in this series).
I tried to make up for the step down in quality and information in the source footage by editing the heck out of it, because body mechanics is not a subject you do lightly and this tutorial contains some crucial pieces of info I glossed over in the source footage. I may have over-edited it over the course of the last year, but if you somehow learnt something from this, I’ll be glad!
After this is Performance animation and dialogue, where I reveal you’ve been animating things wrong the whole time. It’s okay, though.
Music:
Have a Short Rest - Shoji Meguro - Persona 5 OST
A Beautiful Song – Keiichi Okabe - NieR:Automata
Big Iron – Marty Robbins
Extraction Point – Hans Zimmer – Call of Duty: Modern Warfare 2
Tags: sfm tutorial, animation tutorial, body mechanics, advanced movement, that one bit in bo burnhams inside where he reacts to his video over and over again except its a tutorial, the futures futures futures futures futures ttmr, ttmr's cowboy tip of the day