[SFM TUTORIAL] Learning Animation in Source Filmmaker Part 3 - Running, Referencing and Momentum

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Hi! Here is part 1 of Advanced Movement, focusing on faster movement such as running, using layout to plan out your scenes, using yourself as reference to improve your observation skills (and by extension, your animation), and dealing with the force of momentum and the centre of gravity.
This tutorial is made for people who have just opened Source Filmmaker, have watched the Valve Tutorials for Source Filmmaker and want to learn how to animate - and what to think about when animating (and have watched the previous tutorials in this series). This tutorial is a gigantic step-down in quality and clarity and the sound quality has gone to hell and back, hence all the edits and addendums and the splitting it in half, but if by some miracle you learnt something from this, I'll be glad!

Music: Have a Short Rest - Shoji Meguro - Persona 5 OST

If I still didn't make things clear, or if there's something you're having trouble understanding, don't hesitate to comment below and I'll do my best to help out.

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