SFV: Guile Tips - Beginner Combos
Want to learn how to play Guile but don't know where to start? Confused by all the combo videos and waffle? Don't know how to SONIC BOOM good? Well this is the tutorial for you!
In this tutorial I will cover what I believe are Guile's core combos before going on to learn to trickier hit-confirm and link combos, it is by no means an exhaustive list, the idea is to find the simplest most effective combos. I also cover a primer for Intermediate Combos, jump-ins, punishing and anti-airs!
*CHARGING*
To play Guile effectively you need to put yourself in the mindset of always charging when you're not moving forward. Charging 101 is to hold down-back to charge both Sonic Boom and Flash Kick (Somersault) at the same time :) Use jumping, attack recovery and even dashing to hide charge :)
*V-SKILLS & V-TRIGGERS*
Both V-Skills and V-Triggers are viable for beginners, just depends on your play style. If you like to sit back and zone out your opponent then I'd suggest VS1 & VS2, if you're a more aggressive player use VS2 & VT2. VS2 allows for mid-screen punishes that doesn't require you to already have charge. VT2 adds to combo damage if you have a bit of meter to spare, VT2 Flash Kick does same damage as regular Flash Kick so bit of a waste of V-meter using it by itself, I'd recommend always using EX otherwise potentially saving V-meter for when you have EX. VT1 is really good for zoning but not great for combos, it's a bit more technical. Whiffing a b+LK to land the super is actually pretty easy, just practice a little :) Also using super in VT1 completely drains V-meter so use as many Sonic Breaks as possible before super, FYI you can't use super if a Boom or Break is on the screen so you have to time it with the last Break hitting your opponent. VT2 is a 2-bar over VT1 being 3-bar so you get it quicker too :)
Guile is the only character to have a "Charge Super", not sure if that makes super cancels easier or harder xD They've given him target combos that help out beginners. He's an odd character as he can't special cancel any heavy attack, df+HK is slow making it hard to combo from a jump and his s.HP link combo is probably the trickest "standard" link combo in the game and also unsafe on block! He has no way of hit-confirming (safely) into Flash Kick, only Sonic Boom and then you need a charge (from jump probably). You can punish most things with medium attacks but there is the odd thing you can only punish with a fast (light) attack (e.g. Balrog's Dash Punch). Oh and EX Flash Kick only does 20 more damage so don't bother using in combos unless in VT2 :)
Any questions about the video, combos, character, game, etc. ask me in the comments and I'll do my best to answer :)
Who do you want to see a Beginner Combos tutorial for next? Haven't heard any news about Oro but thinking probably be this month so he may be next :)
I'm trying out new render settings so hopefully the video looks better :)
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