SFV s2- Maximising Juri’s Jump-In Corner Damage
Covering every single possible variation of Juri’s options, these are the best damaging combos you can get in the corner, useful for raw jump-ins or combos after stun. The combos were sorted in order of damage, but not necessarily by viability. Let me know if you found this useful, and feel free to offer tips to improve any of them if you find something better for each scenario. Thanks for watching and be sure to drop a Like if you enjoyed it!
All scenarios: (Fuha = Fuharenkyaku, quarter circle with Kick. Dmg = Damage. VT = V-Trigger)
No Resources: 277dmg
LK Fuha only (easy): 280dmg
LK Fuha only (hard): 306dmg
MK Fuha only: 309dmg
HK Fuha only: 314dmg
1 EX only: 319dmg
Update: 320 dmg with HK Fuha only: Jump HP - crHP - HK Fuha - MP Tensenrin
1 EX + HK Fuha: 338dmg
2 EX only: 340dmg
LK + HK Fuha (easy): 341dmg
1 EX + MK Fuha: 345dmg
LK + HK Fuha (hard): 367dmg
1 EX + VT: 369dmg
MK + HK Fuha: 370dmg
VT only: 372dmg
2 EX + HK Fuha: 381dmg
1 EX + HK Fuha + VT: 383dmg
2 EX + HK Fuha + VT: 391dmg
All 3 Fuha: 393dmg
1 EX + 2 Fuha + VT: 395dmg
1 EX + 3 Fuha + VT: 414dmg
Full CA: 482dmg
Full CA + VT: 511dmg
Full CA + LK Fuha + VT: 519dmg
Full CA + 2 Fuha + VT: 533dmg
All Resources: 554dmg
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Music is:
Grand Metropolis, from Sonic Heroes.
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