Shadow Legend VR live stream! 3/8/19

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Published on ● Video Link: https://www.youtube.com/watch?v=Pdq7X8Ht89s



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Duration: 4:12:28
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I took a look at Shadow Legend VR back in December and I remember liking a good portion of what I saw. You can find that video here if interested in my initial impressions: https://youtu.be/ij-EsXB2k9g

The final released version of the game is fairly similar to that original review and a lot of the same complaints sadly still apply.

Shadow Legend VR is a slow starter. You spend quite a bit of time in the first 3 'levels' hunting for all the runes. By levels I mean the tavern, training grounds and war room area. There is very little to do here other than introduce you to the story. Once you complete these areas the game opens up to combat and once you reach enemy territory the game really starts to feel more like a VR souls game. The crypt was probably my favorite level.

Unfortunately your progression is tied to finding these runes in the world before moving on which ends up just being tedious and unfun. Especially when the bug out with no way to reset them. The way runes are linked to progress is that you can not equip certain gear without the appropriate number of runes. As long as you find a little more than half the runes in a level you should be able to use all the weapons in the game by the end.

In addition to runes you also gain souls, in the shape of dropped hearts, from enemies as you kill them. These can be spent on melee damage, health or ranged damage. It's very simple. Maybe a bit too simple but it's easy to understand at a glance.

You can waggle to win and in some instances it's preferable. The first boss fights second phase for example. You can do much more damage to the pillars by waggling than real swinging.

That being said, the first boss fight was rather enjoyable. I liked the mechanics and the battle of wills mechanic. It was a good boss fight and if they'd built on that, the game was shaping up to be pretty good.

Unfortunately it somewhat goes downhill from here. The final boss fight was an absolute joke. We beat the lord of the underworld, the god of darkness, the big bad of the game....

...by playing pong?????

I wish I was joking.

He shoots balls of energy at you.
You hit them back.
he hits them back at you.
You hit them back at him.
he hits them back at you.
You hit them back at him.
he hits them back at you.
You hit them back at him.
he hits them back at you.
You hit them back at him.
he hits them back at you.
You hit them back at him.
Eventually they burst apart on him.
He gets mad/laughs and sends more balls at you but this time they're faster! Maybe a different color!! Such excitement!!!

This is where this game is absolutely disappointing. The fight is such a let down.

After the boss fight your given a moral choice and then back to the overworld to a very poorly animated, one year later scene and a lackluster, somewhat buggy, interactive area where you can... !!! Find more runes !!! Because I loved that part of the game...

I did love the world interactions such as the smelting and hammering out a sword. You can cook a steak over a fire. Feed, pet and play with your horses and doggo. I loved the NPC interaction when haggling too.

There was a lot of promise with this game but it trips over itself in too many places. It's got too many technical issues starting up the game. The beginning happens far too slowly. There's too much tedium and not enough fun gameplay. Things pick up in the middle but again fall off hard at the end of the game. Upon completing Shadow Legend VR I just felt disappointment.

All of these mechanics feel like they were part of a much grander design that either ran out of time or money. Sadly they're never utilized to their fullest and are distractions at best.

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