Shanghai.EXE: Genso Network (Chapter 1 and 2 Bosses)

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Published on ● Video Link: https://www.youtube.com/watch?v=AOQR0-xhW7U



Game:
Mega Man (1987)
Duration: 12:23
416 views
6


00:00 - Cirno
00:31 - Sakuya
01:00 - Medicine
01:20 - CirnoV2
01:54 - CirnoV3
02:55 - SakuyaV2
03:31 - SakuyaV3
04:31 - Marisa
04:54 - MarisaV2
05:31 - Marisav3
06:22 - TankMan
06:37 - TankManV2
07:20 - TankManV3
07:56 - KedamaSP
08:54 - RayCannonSP
09:59 - StarOni
10:25 - ClawnchSP
11:12 - JunksSP

Technically a bit into the beginning of Ch 3 because I skipped the optional fights (Sakuya/Marisa) to get to the Chip Trader at the beginning of Ch 3.

Game is fun. After replaying BN over and over again, I've forgotten the joy of getting new chips, experimenting with each chip's effects and just mindlessly farming chip codes for hours on end.
Yeah, most of the chips aren't exactly intuitive (a lot of the Battle Chips don't have the same effects as the virus' attacks the chips were based on, but then again, most BN fangames fell for this kind of flaw), but I love how most of them aren't just reused from BN.
ColdAir for example, it's like AirShot and IronShell combined, it's genius.

Bosses could do some tweaking though. They all have this pattern of:
1. Move three times and attack
2. Repeat 1 thrice, but the third attack is "special".
Which should make for easy countering and Full Synchro, but nothing tells the AI to actually aim at you when attacking, so you can have a full 3-attacks cycle with none of the attacks actually going down your lane lmao.
Although SakuyaV3 (and V2?) has this nice Bodyguard attack she does everytime she recovers from flinching, so there's that.

The SP viruses though, definitely very challenging and required more thoughts into fighting them.
Haven't gotten any transformation system yet, but the game's version of NaviCust (Addon?) is kinda weird and brilliant at the same time? Too early to tell but I like it.







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