Shatterhand

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Published on ● Video Link: https://www.youtube.com/watch?v=GBw4a0v2Z5s



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One of the more annoying ones really, though it's not like I was forced to do no death anyway.

Depending, the rest of the game is fine, but the last section has 3 prior bosses before a checkpoint, so I could see that being frustrating, especially since it doesn't really give too much in the form of power. You just kinda get that once and either you'll lose it or keep it, which with how some of the platforming is, probably not likely to happen, not without a good bit of practice.

Platforming is fine for the most part, though the wire cage you can grab onto the background is quite annoying. You can either jump barely anything, short but what you're probably looking for, then you're on the moon. The last one is something you don''t usually want, as the game is ripe with environmental hazards to chip and take away your powerups.

Hit detection is spotty at times, which is a shame. Just whaling away at the model to have nothing happen, worse when you sometimes see it occur when nothing has changed. Sometimes on bosses, different subject but effects combat, you'll smack and they'll just kinda ignore your punch. It'd send them flying otherwise, but this time, oh no, you're taking a hit. Stupid ghost.

Both enjoy and hate the robot companion. For most cases, I found most of the others not very useful, you really need something to hit specific spots or can go long range. Usually I'd go boomerang on the elevator to clear the bottom enemy, but I already messed up the order, so just dodged it. Outside of just not being all that useful for the rest, they can sometimes be detrimental if they eat an explosion and take you with it, or will just be designed in a way to facetank most hits. Like I'm trying to punch the guy and the default is it slamming into the enemies body. Like why?

The bullet deflect is ok, but it often doesn't come into play that much. You can usually either duck under most and not even risk anything, or just kill the enemies off before it usually becomes a problem.

The gravity can be annoying at times. Just the chance to flip when you want to do a jump really sucks. Not to mention, like with the ghost boss, the default jump is moon jump, so it sucks when trying to aim shots.

Enemies are mostly fine, probably most annoying basic would be the guy shooting bursts of 3 and his grenades. Boss for me personally would be the ghost. The off chance that it takes the punch and hits me will always suck, but I'll mention probably the biggest issue I have with this game.

The enemies are ok for this, but the bosses can just take forever to kill. Most have like one good attack to allow you to get in there, then they just mess around for like a minute. The water boss can be like this if you don't setup right and so can the ghost easily, just hiding between screens or just in spots you can't currently hit. Like I'd get high risk, high reward, but there is just a lot of dead air, just waiting for things, nothing even really dangerous.

This one is kind of for Taur, since he said the boss just kinda sat there. Now, he definitely isn't the hardest boss, but man, he sure did like dashing and stomping if he gets the chance.

Obviously spent the time to beat it this way, still good for the most part. Most things like the hits not landing sucks, but that tended to happen more towards common enemies and didn't usually result in something bad happening to me at the time.







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Shatterhand
Shatter
Hand
NES