T'ai Fu: Wrath of the Tiger

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Published on ● Video Link: https://www.youtube.com/watch?v=GYFbTtrO4Xg



Duration: 2:00:26
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5


This games okish.

The thing is, most of the combat doesn't really need you to use most of the other moves, so it can be quite monotonous, which, since the game isn't that long, is a bit there, but could be worse.

The hit detection is the stuff of nightmares, which is always funny when your character needs to be on the mark while you're falling over from hits 10 feet away from you.

The camera isn't doing anyone any favors and with how the controls can be at times, if the game decided you've done a dash on a small platform, time for a panic attack and probably death. The monkey roll luckily is saved by the fact you can trigger it from just ducking without the directional input.

The games tutorials are pretty badly done. Now for the blast, which you can go through the game pretty much until the 2nd to last boss with just the AoE move, doesn't directly tell you how to do it. It says concentrate, which L1 could be considered for that, but what they mean is a directional input then triangle. The swan is even worse, as you need to know how to do multiple hovers to do even the most basic jumping later, but she only tells you that you can hold it to hover and that's it. Later on with this, they don't even try, they just tell you how to do it with rl controls. You could probably mess around and figure out the blast and the jump, but there wasn't any reason to not include the information properly.

Bosses can usually just be a stompfest, but like for example, the monkey boss, bad setup to him getting drunk again can be a bit awkward. Last time I did it, I killed him while he was on the pole. The dragon was a pain in both, but the first time he just ignored the uppercuts and I did a kick in combo with chi blast to win. Just did uppercut again and it was fairly stupid. Just spam on his face and you'll probably win, even with all the cheese the game throws at you.

For whatever bizarre reason as well, they decided it wasn't necessary to let you know where you're gonna land on specific objects, which is fantastic, because those locations usually involve instant death. They aren't even blended in shadows, like the volcanic surfaces, you'll have these big bright platforms and just 0 indication of where you'll be landing. Quite cheap.

You'll have an easy time getting extra lives and the combat isn't really all that difficult, more of a frustration factor when you get globaled, but even then you'll probably be fine to not actually die from it, the worst from that is the shadow serpents who do a combo for like half your health if you happen to be on the ground at the time.

Quick, painful, but it's still ok. 3:30 for my first, knocked it down around to 2.







Tags:
T'ai Fu: Wrath of the Tiger
T'ai
Fu
Wrath
of
the
Tiger
PS1
Platformer
Ok