SHC 2021 - VTuber in Sonic 1

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Welcome back to my coverage of the SHC 2021,

This time we get to watch as someone else plays through snippets of Sonic the Hedgehog for the Sega Genesis and that someone is the V-Tuber Sonime.

for real though this hack is just Sonic the Hedgehog with a pretty talkative 2D sprite at the bottom of the screen all the time, here is the info from the SHC page:

"It's the Sonic 1 we all know and love*, but with the addition of the character of Sonime, an avatar who reacts to your gameplay in real time. Her expressions have been fine tuned to reflect your inner reactions to game you're playing. She'll be joyous if you reach soaring speeds and maneuver through several badniks in a single jump. She'll watch in terror as the only thing keeping you from death is a few invincibility frames. She'll scowl at your failings, be shocked by a sudden crushing, and even get annoyed at those god-forsaken special stage crystals. Every feeling you have will be reflected so accurately, that you could've sworn Sonime had a direct link to your soul. Though the game remains unchanged, she becomes the focus, pushing aside Sonic as the star of the show, and with the spotlight stolen and your attention split, you may find your ability to be unlike what it used to be.

This is Sonime the VTuber in... VTuber in Sonic 1 v2 (Based on a mock-up by Kilo)

Notes:

- This hack is proof that Sonic's palette can be loaded for the entire game (sans the Sega and SHC screens) without major graphical drawbacks.

- Almost all bubble spawners have been removed for the sake of player convenience.

- Press B while paused to toggle Sonime's voice (on by default).

- If you're some kind of weirdo who isn't fully immersed by just playing Sonic 1 with slight changes, secrets have been added, which are portals to reality altering wormholes which are totally not just advertisements to the awesome places I like to hang out in.

*okay, maybe not, but I couldn't help myself, plus some optimizations were necessary."

Credits:
ProjectFM - Programming, Animation, Art Adjustments, Sound Design

Kilo - Character Art, Original Concept

DeltaWooloo - v2 Help (Programming, Finding Samples)

+ resources by

Hivebrain - 2005 Sonic 1 Disassembly

Inugami Kerone - Voice Samples

MainMemory - SonLVL and SonPLN

MarkeyJester - Dual PCM - FlexEd and LZ Optimized Deformation Code

Mercury - Dynamic Special Stage Walls system

jman2050 - Port the REV01 Background Effects

snkenjoi - Flex 2

Super Egg - How to Optimize Shield Art Loading in Sonic 1

plus various other small fixes which I haven't been keeping track of

Also shoutouts to Audacity, our audio editing overlord

Here is a link to download it for yourself:
https://shc.zone/entries/contest2021/533

I hope you enjoyed this video.

You can also find me on Twitter: https://twitter.com/Hedgemann98​​​​​​​​​
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