Shenmue (PS4) - glitches and observations pt. 1

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Published on ● Video Link: https://www.youtube.com/watch?v=h8l7Z8pAd0c



Game:
Shenmue (1999)
Duration: 5:48
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13


A glitch package of miscellaneous things, mostly from around the first part of the game. Kazooie was the player is some of the clips!

Note: played on the unpatched PS4-version.

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0:00 - cutscene camera glitch.

You can glitch up the cutscene camera pretty easily - this can even happen by accident sometimes.

To do this, you have to zoom into a group of objects. I think you have to buffer a focus shift between two objects and then open the menu, then leave zoom-in. After that, the next time a cutscene begins, the camera becomes stuck at the coordinates of the zoom-in instead.

0:34 - another example. The glitch was activated in Fuku-san's room and so the cutscene shows his piggy bank floating in nowhere.

1:48 - letter softlock.

The letter in Ryo's father's room is pretty unique in how it activates without you having to press anything if you just move focus to it while zoomed in.

If you try to mess up with the letter trigger too much, you usually just get a softlock. You lose control of the game as the letter cutscene tries but fails to activate.

The most funny variation we noticed was trying to look at watch as you read the letter. This causes the letter to violently slap onto the camera, after which the game is softlocked.

2:09 - bedtime crash.

When clock turns 23:30 PM, Ryo will automatically look at his watch and then teleports into his room to sleep. If you're already looking at the watch at 23:30 PM, the game will instead go to the menu for a moment before Ryo teleports. During this time if you press any buttons, especially 'accept' or 'cancel', the game will crash.

2:28 - glitching up Ryo's jacket.

You can cause a mild, mostly visual effect if you look at the watch as you step into a trigger for small stairs or steps.

Pretty basic stuff, but in Ryo's house you can use this glitch to make Ryo displaced so that he enters the house with his shoes on. Doing this will sometimes mess up Ryo's model, causing a polygon or two of his jacket to fly off into wrong coordinates.

3:29 - airwalking in Warehouse 8.

Airwalking can be started at a wide variety of locales now, at least on PS4, by looking at watch for a moment as you start walking down stairs. The setup isn't shown on video here, though.

This clip is mostly sightseeing around the warehouse, as it's pretty interesting to see the area from slightly inside the floor.

4:41 - if you use a door from slightly below it, Ryo is dropped down to a lower floor and he will step through (?) any collision as he does a displaced door animation.

Perhaps you could go fully out of bounds in some other area where you can activate doors from slightly below them?

5:12 - a bonus clip: just a silly audio glitch. Sadly the dramatic effect of this cutscene was pretty much ruined as a result.







Tags:
shenmue
glitch
trick
bug