Sherlock Holmes: TDD - Albeit's House anarchy

Channel:
Subscribers:
16,400
Published on ● Video Link: https://www.youtube.com/watch?v=eCbzB0jGYUQ



Duration: 4:00
441 views
7


Here are all the set piece glitches I could find from the attack on Albeit's House during the case A Study in Green.

As usual, the biggest causer of glitches is the new technique where you fail and "skip" a set piece at the same time to combine events. Let's just call it "skipfailing" for now.

How to time your skipfail to happen at the exact precise moment? In this set piece you can always use visual or audio cues for that. Either listen to the ticking sound in the background or count the pulsating movement of the "X" icon on the screen.

---

0:00 - first part of the set piece. Skipfailing will cause the next cutscene to play with displaced characters. You also hear a moan as if Holmes got shot with the arrow. After the screen fades out, you suddenly find Holmes falling under the map, but a mysterious floor catches his fall before long. You can still "peek" from cover even while under the map, which brings the camera back to ground level. Picking up the axe will fix the glitch for now.

0:48 - you can get hit by an arrow even while under the map if you peek out for too long. This causes Holmes to seemingly get killed off camera, but nothing happens afterwards. In fact, you lose all control and the game is softlocked. Meanwhile, the game keeps shooting a new arrow at regular periods which there is no way to avoid and will always hit Holmes, killing him over and over again until the end of time.

1:30 - the same works on the left side too. Camera angle is just a bit different.

(Not on the vid: it seems that skipfailing during the part where Watson is covering Holmes doesn't cause any glitches.)

1:50 - third part of the set piece. Skipfailing will make Holmes rotate in place wildly as he loses his hair and is bombarded by arrows... not his finest moment for sure.

There are a few variations of what may happen next. After the set piece restarts, Holmes' movement will be displaced. He will also warp to the last rope after covering behind the table for just a few seconds. However, no matter what buttons you push, the last rope can't be cut, so Holmes will just get shot again. After set piece restarts a second time, Holmes will almost immediately get shot by an arrow. But after that, things have returned to normal.

2:27 - if you skipfail and after the set piece restarts start pressing X (like the instructions suggest), both Holmes and the table start rotating wildly around a wide axis. But soon Holmes appears at the last rope, ready but forever unable to cut it. After that things are the same as above.

3:02 - one last variation with 200% more spinning. First of all, Holmes will be spinning off-camera after the initial skipfail. Later on when cutting the last rope, he'll be spinning some more.

3:37 - fourth part of the set piece. If you skipfail as the statue is landing on Holmes, he will zip away as he makes a death sound, and soon appears completely healthy nearby. That seems to be it for the weird effects.

(Not on the vid: I couldn't get glitches to happen in the "Rolling Head" part of the set piece.)







Tags:
sherlock holmes
glitch
trick
bug
odd