Sherlock Holmes: TDD - leftover glitches

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Published on ● Video Link: https://www.youtube.com/watch?v=hCrJrW74Rts



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Some final miscellaneous glitch clips I have left for this game. Contains spoilers for some of the final cases.

0:00 - in the case A Study in Green, if you retry from checkpoint after having gotten a warrant from Lestrade, the game will return you to a glitched checkpoint right before the conversation with Lestrade.

The only option the game gives you is to start the deduction mini-game vs Lestrade. But since Holmes had already deduced everything from his character earlier, you cannot win it, resulting in an unwinnable situation.

0:40 - in the Mayan temple, I tried to activate a switch while running, which caused Holmes' auto-targeting go a bit astray. He just walked in circles near the switch instead, until I prompted him to stop.

0:56 - a random softlock at the start of Infamy. I tried backing out from Wilde's deduction screen at a wrong time, I guess, resulting in the game becoming stuck inside the screen.

1:26 - just a small input oddity. You can open up help screen after having chosen to start a game but before loading starts. This doesn't cause any additional glitches, though.

1:44 - another unused clip of the "overlapped actors while solving a case" glitch in Infamy.

2:25 - the "skipfailing" glitch from earlier on (which seemed so promising at first) didn't result in almost any interesting results outside of Case 2. Regardless, here they are.

Skipfailing in Case 1 didn't mostly even cause any effects. The only unique result I noticed was when stealing Marsh's handkerchief. You to win and get noticed simultaneously, which looks slightly bizarre, and the game continues like normal right afterwards.

2:47 - "skipfailing" results from Case 5 finale. These results aren't anything to write home about either. Failing the first set piece input results in you getting a game over cutscene while the cursor stays on the screen for no reason. The game also takes some extra time when loading the set piece anew, but afterwards things work out like normal again.

3:13 - failing second input causes Holmes to start throwing the cleaver as screen fades out in an anti-climactic way. I don't know why he starts throwing the cleaver, though, because that should only happen a little later during the set piece.

3:38 - failing third input causes Holmes to start throwing the cleaver as screen fades out in an anti-climactic way, a bit later than previously.

(Not on the vid: fourth & fifth input seemingly give no results when skipfailed. The sixth input gives a minor result where you get a game over screen as Holmes swoops by the screen, but I didn't get it on tape... we'll just have to do without it. Don't worry, it didn't look all that funny.)

(Not on the vid: another softlock I got was in Infamy when arriving to Albeit's apartment. I continued to that checkpoint while spamming 'triangle', resulting in Holmes being immobile as game started.)







Tags:
sherlock holmes
the devil's daughter
glitch
bug