Shovel Knight - Analyzing Treasure Trove to set expectations for King Knight
In preperations for King of Cards, today I wanted to take a look at the Shovel Knight: Treasure Trove campaigns so far and see what can we generally expect from King Knight's adventure?
More on King of Cards expectations are surely to come, but this was fun to make, I worked on this for about 6 hours straight today, a lot of fun.
= = = = = SOURCES = = = = =
Tohloo's Channel I mentioned -
https://www.youtube.com/channel/UC7OCvx8xYV6hEenHOCq0iHg
Yacht Club design articles - http://yachtclubgames.com/category/design/
Shadow in Sonic Forces levels - https://youtu.be/Kr1HBT0zzYc
"Watch me Dance" from SoT - https://youtu.be/9pbN0igLdFI (I didn't have a save with this part)
Cuphead standard shooting - https://youtu.be/mJg4lgSW4Gg
Cuphead weapons showcase - https://youtu.be/NzJob28FEqQ
Mega Man Quickkills - https://youtu.be/Ux8OJnTLiRE
= = = = Timestamps = = = =
(Why did I even promise to make these)
2:52 - Setting, Story & Worldbuilding
6:14 - Gameplay Mechanics & Structure
9:51 - Items, Unlocks and Secrets
13:08 - Replay Value & Challenges
15:50 - Bosses and their Roles
18:30 - FInishing Thoughts
19:37 - King of Card general hopes
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Channel Discord: https://discord.gg/UdcRn4C
Steam: http://steamcommunity.com/id/boogiebunny/
They / Them
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