2002 A Doom Odyssey - E4M8: Impossible Mission (UVMax 5:32)

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Published on ● Video Link: https://www.youtube.com/watch?v=OLRuVt8s8BQ



Duration: 6:28
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Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/drive/folders/1hebyW30K1XDDMIErellfVi2C1-ipMkKP?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
2002 A Doom Odyssey - 10th Anniversary Edition on idgames: https://www.doomworld.com/idgames/levels/doom/Ports/megawads/2002ad10
Map Author: Paul Corfiatis
Song Name: Confusing (Paul Corfiatis)
Difficulty: 4
Design: 5

Not to be confused with map 22 of Plutonia. *Possible* mission is honestly light hearted as a send off for Odyssey. After crushing the player with the last few maps they get to enjoy a light power trip with this one. Plenty of health, plenty of ammo. The boss monsters at the end infight with each other "Gotcha!" style and there's an invuln and BFG for the last 2 cybers. And then we get to vaporize Tommy the Trooper and save our wife Stephanie. It all works out happily. Everything before that is light work for the plasma rifle.
There's a wall that I know in the original version has this weird cat face texture, but in this version its just an Icon of Sin texture. Lame, I don't know why they would remove that, unless its a problem on my end.
This is not the end though, there are still 3 secret maps remaining. Including the map that I have been fearing and looking forward to this entire time. That one will come next, and I think it will be a much more proper send off for this wad. The remaining Super-Secret maps after that are both silly gimmicks.







Tags:
Gaming
Doom
Doom II
Speedrun
gameplay



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