Skeith 2nd form - versus Corbenik *obsolete*

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An outdated strategy. Please see my channel for the current version.

I'm planning out a speed run of .hack//G.U. Vol.2//Reminisce, and a minor part of it involved careful study of each of the 2nd form avatar battles. I'm still looking for improvements I could make that wouldn't have to do with pure luck (i.e. if it doesn't use this attack you gain a few seconds...), so comment if you know something. I left in the drain cutscene at the end of battle just because I wanted to.

Corbenik is an easy battle, but saving time proved to be, well... difficult. Eventually, it occurred to me that dodging Devil's Verdict might actually be costing me time, so I've begun letting him hit me with it. As a result, I was able to cut 10 seconds from the battle since he wouldn't spam it anymore if he could just get one hit with it. Sure, he can be stunned between uses, but he'll just launch the attack again afterward.

Another neat aspect about him that I've yet to exploit is his close-up counter. Unlike the others, Corbenik needs to charge up his knockback move. This allows you to get up close, back off, get up close, back off, and hold him in a constant state of knockback attacks while you just wail on him with shots. I'm sure there's a way to abuse this, it just hasn't occurred to me yet.







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.hack//G.U.
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Corbenik
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