SKEWERS! The Best Mario Maker Levels from the Best Makers - Super Mario Maker [Ep 29] | The Basement
Welcome to The Basement, let's play the best Super Mario Maker levels from the best level designers! Starting off with a level that makes great use of Mario Maker's skewers!
New Super Mario Maker Videos every Monday!
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Hi everybody, it's Mario Maker Monday here in The Basement! Every Monday we highlight new Mario Maker levels we've found, take on Expert mode, create levels, etc.
This week in Super Mario Maker we are playing some of the best little-known levels from some of the best level designers of 2015. These courses are awesome. These stages are top notch.
Come downstairs and have a seat on the couch with us! We've got cereal!
The Basement is a let's play Youtube channel - a duo of musical dads from Minnesota, U.S. Family friendly gaming that's safe for kids, clean commentary and nostalgic experiences are our motto. Think of us like a clean channel. ? Kinda sorta!
Peter - https://www.youtube.com/user/peterplaysbass
Ted - https://www.youtube.com/user/tedguitarnerd
If you have a WIiU and Mario Maker, find us and play our levels! Let us know what you think!
Ted's Nintendo ID: Guitarnerdster
Peter's Nintendo ID: NormaJean68
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9 Tips to Make Better Super Mario Maker Levels
http://www.gamespot.com/articles/9-tips-to-make-better-super-mario-maker-levels/1100-6432481/
1) Have a type of player in mind before you start building
According to Tezuka, figuring out who you want to create a course for is a vitally important step in creating a level. Are you making it for someone who's new to Mario games? Are you creating for an expert? Or someone in between?
2) Create courses with a specific "theme" in mind
Having a "theme" means having a central, important challenge or feature that you want players to experience or play through. Is this level, for example, about mastering moving platforms? Is it about the skills required to defeat large groups of enemies? Is it about using dash to cover ground more quickly. "(Having a theme) is a good idea to start with--what do I want to have players do and move forward with that theme," Tezuka said.
3) When placing items in a level, make sure they have a purpose
Items in a level, Tezuka says, need to have a specific purpose. If a player finds an item in a level, they expect to have to use it. "If you don't create the level in such a way that they are rewarded for going after that they may be a bit confused or wonder what the purpose of the item was for," Tezuka says. So in short, think before you put the fire flower in that block.
4) Introduce new elements/challenges to players gradually
If you are creating levels for a more "general" audience (ie not someone who has a lifetime of experience with the Mario series), then gradually ramping up of new elements is the ideal way to make sure they're comfortable with the said element/mechanic before throwing them in the deep end. "For example at first you would introduce the new element in a way that is easy to use. The next time you have the player use it, make it a bit more difficult, and eventually challenge them with something fairly difficult. I really think that is the best way to bring new elements and to ask the player to use new elements," Tezuka said.
5) Contrasting themes within a level can add some needed variety
While choosing a singular theme makes for a good level (see Tezuka's previous point on this), having a level take a swerve halfway through and introduce a completely different feel can be a good way to keep players engaged. But don't overdo it, Tezuka warns.
6) Your levels will seem easier to you than to the people who will play them
As the creator of your level, you know every inch of your creation. You know exactly where and when to jump, what's coming up next, and exactly what to do. Others who plays your level won't, so don't assume people that will play your level will have the same knowledge as you. "There is this gap between the creator of the course who knows everything about it and the player who is seeing it for the first time. That gap can be a problem sometimes. This happens when we make courses for Mario games here as well," Tezuka said[...] (more at the link above!)
Episode 29 (Part 29) is labeled "Ep 29" for your convenience.
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