Twilight Princess Wii U HD Ep 17 'Disgusting Bug' | Legend of Zelda | The Basement - Let's Play
Welcome to The Basement, let's play Twilight Princess HD on the WiiU!
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Here's more of the review by Matt Casamnassina at IGN:
( http://www.ign.com/articles/2006/11/18/the-legend-of-zelda-twilight-princess-review-2 )
[...]The big difference, of course, is that on Wii you use both Nintendo's nunchuk attachment and its innovative new remote to manipulate Link and his weapons/items respectively. Gesturing with the Wii remote, you can easily and effortlessly swing the hero's sword. The gestures don't effect one-to-one movement, as so many had hoped - and yes, it would've been nice if the Big N could have pulled it off. However, they perfectly replace the need for button taps - a requirement in the GameCube version -- and after only a few minutes of familiarization become the preferable way to play. You don't need to flail your arms around like a monkey on fire in order to accurately control Link's blade - you can choose to make minimal movements and you will never run into a single issue. You can, alternatively, exact long, arching gestures and they will work, too. You won't get tired. Our arms weren't aching after more than 50 hours of play time. We weren't out of breath. In contrast, we found ourselves much more immersed in the experience of combat, as simulating a sword swipe is simply more engaging and therein more satisfying than pressing a button.
Furthermore, the advantages of the Wii remote become blindingly clear when Link uses projectile weapons. Whether the hero is armed with the Gale Boomerang, the Slingshot, the Hookshot or a great new staff whose power we won't spoil, targeting with the pointer is so far and away better than using an analog stick that the latter feels archaic and broken by comparison. The Wii remote opens up a level of speed and accuracy never before experienced in a Zelda title and you will within a matter of hours be able to ride Epona through Hyrule Field while delivering fatal bow-and-arrow headshots to ground-based and airborne foes. To the point: this new method of control obliterates the former one and there is no going back.
Early on in the game, Link becomes trapped in the Twilight and - in wolf form - must fight to break free, at which point he returns to his human shape. Later in the adventure, he can switch between the forms at his whim and this mechanic is integrated into level designs and puzzles. Controlling the wolf is similar to maneuvering Link, but the beast form offers you greater speed, the ability to jump at will, a spectacular energy field that encapsulates and destroys the Twilight's enemies (known as Shadow Beings) and sensory equipment. The wolf can, for example, use the sense of smell to find hidden items, see the trapped spirits of Hyrule's inhabitants, and even follow a character's scent. All of these animal powers are not only integral to progressing, but quite a lot of fun in practice, too. Perhaps most importantly, though, is that Midna herself becomes accessible in wolf form and she is able to guide the beast to areas unattainable by Link. As you can imagine, some clever puzzles are based around all the above functionality. By mid-game, Link can also call upon Midna to warp all over the map, cutting down on what could be tedious travel, especially if you need to go back and forth between provinces, as you often must[...] (more at link above)
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Episode 17 (Part 17) is labeled with 'Ep 17' for your convenience.
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