Sky: Children of the Light \ iPad Pro
Sky: Children of the Light is an indie adventure game developed and published by Thatgamecompany. It was released for iOS on July 18, 2019. Versions for other platforms are in development.
Gameplay In the game, you play as a child with a cape that gives you the ability to fly. You have a candle on you at all times that you can use to light shrines and doors. You can also use the candle to reveal the appearance of other players. You can customize your own appearance as well, and give your character a unique hairstyle, cape color, leg shape, head accessory and cape accessory. Customizable items are aquired from spirits. Spirits can be found throughout the game. There are 2 main kinds of spirits, the first of which are small and yellow, and will level up your light energy. The second kind of spirits are larger and are usually blue, and will give you a special emotion that you can perform at any time. You can revisit these spirits and they will give you wing uprades and customizable items in exchange for candles and hearts. There are 7 main worlds throughout the game, each of which has its own unique spirits to find. Most worlds have no danger whatsoever, but some worlds have giant black creatures that will comsume all of your light energy if you are in their vision for too long. You can visit any of the 7 worlds at any time as long as you have completed the previous world first.
Journey is an indie adventure game developed by Thatgamecompany and published by Sony Computer Entertainment. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019. In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards. A retail "Collector's ion", including Journey, Thatgamecompany's two previous titles, and additional media, was released in August 2012.
Gameplay
In Journey, the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the analog stick or by tilting the motion-sensitive controller. The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music. These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken.The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by walking, or a variety of other means. Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer.
NO COMMENTARY GAMEPLAY Guide Nintendo Switch NX Emulator Wii 3DS XL DS Apple iPhone 2019 Games Cheats #fru77y iPad 2020 iOS Google Android Play Steam Coop PLAYTHROUGH Solo Campaign 100% WALKTHROUGH 4K 60FPS Multiplayer LET'S PLAY Solution Complete Story Review 1080p HD Microsoft Xbox One X Enhanced 360 Achievement Sony PlayStation 2021 PS4 Pro Trophy PS3 Vita TV PSP Portable Console Windows PC Gaming
https://www.youtube.com/c/fru77y