Sly 2 Jobless Devmap Part 2: Interiors (ft. Me Getting Sidetracked)
After a long hiatus, here is Part 2 of my Jobless Devmap showcase. This time I show off the same process, but when exiting an interior. I skipped a few interiors because you end up at the same place after reloading. Some of these I didn't try before recording, so the RC Combat Club building really surprised me!
Unfortunately, most of the interiors in Episode 4 are mission-specific. I would try to activate the Jobless version of the hub world, but Episode 4 has a damage plane covering everything. Until I find a way around it, those areas will go unexplored.
On a side note, this is my largest project yet. It took me ~4 hours to get the clips, 1 hour to splice them all together, ~2 hours to render, and ~5 hours to upload to YouTube. It also contains my first use of title card transitions, so please tell me if I did it wrong. I also get sidetracked from time to time. I'm using a 100% complete file so I can use Mega Jump.
I'd have to say the biggest shock was the RC Combat club. No other Devmap interaction triggered a loading screen, much less a cutscene. Too bad the moose head goes away when you leave.