SM3DW: Spin Jump Exploit in Hisstocrat Battle
You can't have a good game without glitches or exploits to use either for speedruns or for pure enjoyment/entertainment (among other things). Though you're supposed to use the snakes surrounding the boss as means to reach the head, a spin jump can actually propel any character high enough to do the job instead. This method can end the fight much faster than the normal way to the point where the boss may not be able to do anything. Though it's not as easy as it sounds.
It seems like you have to spin jump from below the boss's cheek and work around his nose (while trying not to make contact with it) until the blow to the head registers. Rinse and repeat the moment he comes back out of the sand twice and it's over before you know it. Often times you'll either miss it, get hit instead, get the wrong angle on the jump, etc. so it may takes some tries to get everything down if you plan on using this trick. What puts the final nail in the coffin of humiliation for this boss is that even the weakest jumper in the game can pull this off! This is just a little bonus video for the ongoing playthrough I thought I share.
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