SM64 - Bowser in the Sky (with Red Coins) - 6x A Presses [OUTDATED]

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Super Mario 64
Game:
Duration: 10:13
2,274 views
47


THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/dvZwcGd7P5w

I complete the level Bowser in the Sky while also collecting the red coin star using 6 A presses. The A presses are as follows:

A press #1: to jump up the first two platforms at the beginning
A press #2: to jump up the third platform at the beginning
A press #3: to jump from the rotating elevator to the platform with chuckya on it
A press #4: to jump up to collect the red coin near the flame shooters
A press #5: to jump up to collect the red coin near the arrow platform
A press #6: to jump off the pole near the goombas

This video is an improvement from my previous video in which I collected this star in 8 A presses. You can find that video here: http://youtu.be/qD6ON9yQsvk. Since then, I figured out how to eliminate two more A presses, described below.

The first A press I eliminated was at the beginning, while jumping up the 3 platforms. Thanks to the persistence of wizdoodle and Gaehne D., I figured out a way to cross the 3 gaps in the beginning using only 2 A presses. One double jump can provide sufficient height and distance if you first stutter on the edge (to bypass the single jump) and then jump with a kick. It's tricky to do, but possible.

The second (and more prominent) A press that I eliminated was the A press to get into the warp pipe. After weeks of testing and strategizing (during which I discovered the mystery goomba!), I finally formulated an optimal route for using goombas to get into the warp pipe. Like my original goomba bridge, I use several goombas, each one relying on previous goombas in order to be placed at a greater distance. Because of this, the number of goombas required is exponential. My original plan required over 100 goombas, but through meticulous testing, I narrowed it down to just 63. Here is a table I made and used to help keep track of what each goomba does and where precisely it should be released: http://imgur.com/hV8l4Mg. With so many goombas required, precise placement is crucial so that their hitboxes don't get lost. By the end, I had so many goombas that the graphics started glitching out (7:47) if I looked at them all at once (and hence, why I used slightly odd camera angles towards the end). This could also result in temporary/permanent loss of the HUD (which is why the star counter disappeared by the end).

It is worth noting that 63 is not actually the minimum number of goombas required. Instead, my strategy used additional goombas for the sake of convenience, which are as follows:
50 goombas - to get into the warp pipe
2 goombas - to get the red coin under the stairs
7 goombas - as "sacrifice" goombas that hurt Mario once thrown (Mario could bypass these goombas by releasing the first one of a section using a less traditional method, like getting squished, but I wanted the spacing to be perfect)
4 goombas - to avoid having to push a goomba around while carrying a goomba clone (at several points I had to push goombas using other goombas, and this would be very hard to do while holding a clone, due to the lack of acceleration, quick turning, and ability to knock into the goombas)

.m64 stats:
Duration = 2 hours and 2.3 minutes
Re-records = 35534

The song I used was a remixed version of Sword Lord's remix of the William tell Overture, which can be found at: http://youtu.be/P7svUxY2Gns. ​

ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit







Tags:
super
mario
64
sm64
video
game
video game
Super Mario 64 (Video Game)
nintendo
nintendo 64
ABC
a button
challenge
a button challenge
bowser
sky
BitS
bowser in the sky
red coins
red
coins
red coins star
goomba
goomba cloning
clone
transport
transport clone
transport cloning
King Koopa (Fictional Character)



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