Smash TV - My 3 Min Arcade Experience
Smash TV - 3 minute arcade experience. All game play is my own and recorded on my first attempt at playing the game. 3 Minutes of the video is then taken and made in to an upload for YouTube for your enjoyment.
“Smash TV,” an iconic arcade game from 1990, is a frenetic twin-stick shooter that catapulted players into the heart of a dystopian game show. Developed by Williams Electronics, it was a spiritual successor to the 1982 classic “Robotron: 2084,” known for its relentless pace and challenging gameplay1.
Set in the then-futuristic year of 1999, “Smash TV” presented a satirical take on society’s obsession with television and violence. The game’s premise revolved around a gladiatorial combat show where contestants battled for their lives against hordes of enemies, all for the promise of fame and lavish prizes.
Players navigated through a series of interconnected rooms, each swarming with enemies that spawned in relentless waves. The objective was simple yet daunting: survive and advance through the game show’s arenas while collecting cash, extravagant prizes, and power-ups that temporarily enhanced their firepower.
The game’s control scheme was innovative for its time, utilizing dual joysticks—one for movement and the other for shooting in any direction. This allowed for a fluid and dynamic playstyle, as players could strafe and dodge incoming threats while maintaining a constant barrage against their foes.
“Smash TV” was also notable for its cultural references and dark humor. The game show’s host, with his catchphrases like “Total carnage! I love it!” and “I’d buy that for a dollar!” became a memorable character, embodying the over-the-top nature of the game’s world3. The final showdown against the host himself was a fitting climax to the chaotic journey.
The game’s design was a product of its time, reflecting the era’s fascination with science fiction and action movies. Its themes drew from films like “RoboCop” and “The Running Man,” painting a grim picture of a future where life and death were mere entertainment.
Despite its single-screen arena setup, “Smash TV” was far from monotonous. Each room presented different challenges, with a variety of enemies that required quick reflexes and strategic thinking to overcome. Boss battles punctuated the action, serving as gatekeepers to the next level and testing the players’ skills to their limits.
“Smash TV” was more than just a game; it was a social commentary wrapped in the guise of an arcade shooter. It critiqued the media landscape and the public’s appetite for violence, all while providing an adrenaline-pumping experience that kept players coming back for more.
The legacy of “Smash TV” endures, not only as a beloved classic but also as a pioneer in the twin-stick shooter genre. Its influence can be seen in countless games that followed, and its design principles are still relevant in today’s gaming world.
In conclusion, “Smash TV” was a hallmark of arcade gaming, a testament to the creativity and innovation of the early '90s. Its blend of action, strategy, and satire created an experience that was both entertaining and thought-provoking, earning it a place in the pantheon of classic video games
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At present, Swobbly Does Stuff has 494 views spread across 3 videos for Smash TV, and less than an hour worth of Smash TV videos were uploaded to his channel. This is 3.07% of the total watchable video on Swobbly Does Stuff's YouTube channel.