SMITE Serqet Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=qlzCCaa89Bw



Smite
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Smite (2014)
Duration: 19:02
222 views
4


Arena mode.

A bit late, I know, sorry about that but here it is. Let's just say matchmaking me into matches that really STUNG lol, nothing like fighting three players with LEGENDARY god skins to wreck your ability to play a new God lol.

So this one was the only decent match I had were my team actually cared about composition and team-work lol.

Anyways, she's an assassin. Pretty damn good but probably not my style.

Passive is Catalyst: Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two different lingering poisons they are dealt 10% of their maximum health as physical damage. If affected by three different poisons they are dealt 20% of their maximum health as physical damage.

So, put all your poisons onto one target if possible to do some rather big damage! 10% or 20% is pretty nice.

First skill is, Deathbane: Serqet dashes three times from side to side, dealing 60/80/100/120/140 (+50% of your physical power) damage, and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection by 20% for 3s, after which it remains in a lingering dormant state for 20s.
Cost: 60 mana.
Cooldown: 10 seconds.

Very good but a rather dangerous ability at times since it is a dash, you got to be careful with it.

Second skill is, Cobra's Kiss: Serqet launches her two blades forward, dealing 50/70/90/110/130 (+40% of your physical power) damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness for 1/1.25/1.5/1.75/2s, forcing them to attack nearby allies, dealing 50/60/70/80/90 (+45% of your physical power) per hit, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.
Cost: 70/75/80/85/90 mana.
Cooldown: 18 seconds.

This one is pretty neat, at first I thought it was based on the strength of enemy gods but it's not, so no worries about who you target, it'll do damage based on Serqet's stats which is nice.

Third skill is Ambush: Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing 80/140/200/260/320 (+50% of your physical power) damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.
Cost: 70/75/80/85/90 mana.
Cooldown: 15 seconds.

This one is neat, being both useful for escapes or just waiting for your chance to strike. Just keep in mind you will be rendered visible if they get too close to you but still, it's pretty generous.

Lastly her ultimate, Last Breath: Serqet leaps to an enemy, stunning them for 1s, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals 228/342/456/570/684 true damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.
Cost: 100 mana.
Cooldown: 90 seconds.

This one is AWESOME and my favorite part about Serqet, just it's..a bit hard to make use of the explosion effect but when it does work it's pretty neat and it does fine damage/CC without that.

While I do like her, I'm not good with Assassins and never said I was. Did better than I expected barring one mishap lol.

So if you like Assassins you'll love her most likely but she's a more in your face type, she wants to use these poisons and basic attack so she needs to get up there but keep in mind she's squishy of course. Really good CC on her ult too, if other team-mates know you're getting someone with it they can take advantage and almost guarantee kills.







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