SMWC Level Design Contest - Grassland Theme'd Level
Subject: Here's one of my level entries for the 12 Days Before Christmas Level Design Contest on Super Mario World Central.
Info: A contest which we basically don't have many limitations aside from the levels can't be any longer then F screens long. The concept of this contest is to create a short hack to where the levels match the 12 themes listed. Each day a level theme will be revealed. Not only do I love this concept but we're allowed to use any resources provided on SMWC. I don't sign up for many level designing contest but I couldn't pass this up.
So yeah here's the beginning of my hack entry which features Luigi! (When will Mario get love? =/) This hack was influenced by a game called Mighty Switch Force. Even though it's influenced by the game, the concept isn't totally the same. For one, this isn't really a puzzle based like the original game and if there were puzzles they wouldn't be extreme. Anyways the shy guys you see placed within this level are the replacement of the Dragon Coins and there also in distress so by collecting them you would be rescuing them. Rescuing all the Shy Guys isn't required but I plan on having a possible good ending with an alternate final level if you do. The exclamation point is to indicate where they were found, that way if you reenter a level and they aren't there, you know you rescued theme already. (There are 3 per level.) The switch blocks in this level are one way switch blocks and there will be different kind of switch blocks as the game moves on.
So yeah, kind of taking a chance with making a hack like this for the contest instead of just going simple but I actually have been wanting to make hack for awhile. Anyways the second theme just showed it'self so I'll be working on that when I wake up. Also hope you like the status bar as it literally took forever to assemble.
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