SNK vs. Capcom Chaos [Arcade] - Goenitz
This is a playthrough using Goenitz in the Arcade MVS version of SNK vs. Capcom: SVC Chaos. Read on below for more information...
Goenitz is one of the six possible mid-bosses in the game. He is a hidden playable character in both the Neo-Geo MVS and AES versions of it.
===== HOW TO SELECT GOENITZ =====
On the character select screen, press and hold [START] to activate the random/roulette cursor. Now input the following:
Down, Down, Down, Right, Down, Left, Left, Left. Now press any attack button with [START] still held down, and Goenitz will be selected.
===== ABOUT GOENITZ =====
Leopold Goenitz is an integral character of the KOF storyline because he is one of and the head of the 4 Heavenly Kings of Orochi. He has the power to command wind, and is a very powerful character in the storyline. He is the guy that blinded Rugal Bernstein in one eye.
As a playable character In SvC Chaos, he is a more rounded out and flexible character when compared to his boss counterpart from KOF96, with new moves and new animation frames.
Gameplay-wise, Goenitz is somewhat a keep-away character, and he does struggle a bit against the smaller, fast and agile characters. The fact that his Tornado Throw super requires 2 x half circles close-up means that it's hard to catch the opponent with it... it's best used after landing from jumps and after his Teleports by buffering. His Whirlwind Pillars are good though, because they stay on the screen for a good amount of time and they nullify some projectiles too.
===== ADDITIONAL INFORMATION =====
---- Chizuru Kagura makes an appearance in his proper ending.
---- As a Heavenly King, his full title is: Goenitz of the Wildly-Blowing Wind.
===== ABOUT SVC CHAOS =====
SNK vs. Capcom: SVC Chaos is basically SNK's mainstream attempt at the crossover fighting game with Capcom. It was not as popular as Capcom's two CvS games, but SvC did develop quite a significant fanbase among certain groups.
The gameplay is your typical SNK system, it is somewhat similar to KOF and is quite technical. Combos are generally hard to pull off because it requires precision and also because there generally tends to be "less possibilities" when compared to a SFA or CvS game.
Graphics-wise, I think SNK did a very job at depicting the Capcom characters in the "SNK" style, they are very detailed sprites with impressive animation... M.Bison's chipmunk face and his waving hand in his neutral stance will always be a classic. Dare I say that I would have wanted to see more Capcom characters in this SNK style.
One of the best things about this game is definitely the pre-fight character dialogue exchanges. Every character has a unique dialogue exchange with every character... they really do give you an insight into each character's personality and their relationships with each other. If you like this kind of thing, then SvC is for you.
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