Solarus 1.5 Tutorial [en] - Basics #16: How to create a sprite
In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.
This tutorial shows how to create a sprite and details the sprite editor. A sprite is a collection of animated images, organized in several animations and then several directions. I explain the important notion of origin point to correctly synchronize objects of different sizes.
- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/christopho/solarus-alttp-pack
- Useful resources to reproduce this chapter: http://www.solarus-games.org/tuto/en/basics/ep16_resources.zip
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