Someone asked a while back about ocean waves, how to make for BeamNG Maybe this way/similar method
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Published on ● Video Link: https://www.youtube.com/watch?v=KfLy2uAxlfM
Let me say, I did not put any time into making this look good or realistic moving. It is just to show how if I was going to make waves break, one way I may go about it. Using bones to morph a wave as it moves to the shore. And as it moves away, would go under the water, resetting unseen to start the loop over. I personally think the waves in the game are fine the way they are, but I could also see how someone might want to make a track that goes along a beach and would want waves breaking in the background.