
Sonic Colors - Asteroid Coaster Area (Sega Genesis Remix)
16-bit chiptune demake of "Area - Asteroid Coaster" from Sonic Colors, compatible with the Sega Genesis / Sega Mega Drive console.
DOWNLOAD (MP3, VGZ & DMF):
https://drive.google.com/file/d/1c2YRFLEbqaz8jpDaKwQW058elCy95dA-/view?usp=sharing
Feel free to use it for your videos or fangames.
NOTE: You need a VGM player to open the VGZ file, and the DMF is only for DefleMask.
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Technical info
·FM instruments loaded: 16
·PSG volume macros loaded: 3
·PCM samples loaded: 1
·Tempo: 75 & 81.82 BPM (NTSC, speed 06/06 & 05/06)
·Program: DefleMask Tracker v0.12.0
·Time in development: At least 4 days
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About the song:
This song uses a lot of instruments I'm familiar with and some that I've been getting used to lately. Distortion guitars I'm the most familiar with, although that's because of one instrument that I'm now trying not to overuse, but I did use it here anyways. Dis. Guitar '94 really is the best distortion guitar in my opinion. The other guitar that I'm now getting used is the Metropolis Zone guitar, though that one usually needs a lot more edits. And the other instrument I'm getting used to is what I think is called a rhythm guitar, in this case it's specifically the one from McDonald's Treasure Adventure, which I've only ever used before in my Network Terminal Interior remix. There's also the good ol' Sonic trumpets, the Casino Night bass, a Thunder Force IV tom that I'm now using as a kick and Devilish strings, they never fail. And lastly, I knew to use one instrument from Sonic Crackers that sounds like a trumpet and a bell at the same time, and got some regular bells while I was at it (from Knuckles' Chaotix, same thing). The only instrument I had no idea how to make was the static-like noise at the beginning of the song that goes in the background, which I interpreted as an FM-like uhh... warping thing? like the one from Alien Soldier that plays during a boss fight. I tried using that exact one but it didn't work, and ended up turning it (or something else, can't remember) into a guitar, hoping it would kinda feel like seawaves in a sense, like it rises and falls on repeat in a similar pattern as the static in the original, and since electric guitars are kinda static-y it would feel similar frequency-wise.
I think I'm becoming a fan of FM kicks. They can last for as long as I want and I can actually tune them. Sometimes PCM is better when I need a kick with a certain oomph to it, but FM kicks work much better for clean kicks than PCM in my opinion. However, they make the video-making process a lot slower as I have to manually alternate from FM to PCM going frame by frame, just doing that for this video took like two full days. Even worse, I don't know how this happened but for a moment I thought all my progress got undone and I had to quit and take a rest, then when I went back to it it was all there and continue like normal. I think what happened is that somehow I clicked ahead in the timeline without noticing and when I tried to roll back to where I was I couldn't find anything because I was so zoomed in that it was all pushed to the very edge of the bar. Anyways, hope that doesn't happen again, though if I'm right then it's very unlikely that anything will ever get undone just because, so it was just a one-time spook.
For some reason, the square wave playing a D note at 0:12 sometimes feels horribly out of tune but goes back into being in tune at about 0:20 when the bells start harmonizing more. I'm not sure I should change it, as that's the tuning that felt least wrong to me.
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